Monstrous Mount feat, Hippocampus only (Wave Rider)ĢA) Fleet of Foot > +10ft. Gunsmithing feat, Free gun (Musketeer)įirearm and Whip Prof, Gunsmithing feat, Amateur Gunslinger, Free Gun (Dune Drifter) Introduction > On 1st Diplomacy check, can roll twice and take best (Herald Squire)įirearm prof. Vandal > Improved Sunder bonus feat, add half your Cavalier level to Sunder Damage (Order of the Beast)ġA) In or Out of the Saddle > Mounted Combat Bonus feat, move at full speed in Medium armor (Emissary) Resolute > converts 1 point of Lethal damage taken on every attack into Nonlethal damage (Order of the Shield) Prepared for Journey > Favored Terrain, plus long-range movement benefits (Order of the Guard) Mobile Wall > Step Up bonus feat, adds penalty to Tumble through his threatened area (Order of the Scales) Demoralized (Order of the Cockatrice)Īdaptive Strike > Catch Off-Guard feat, 1/Combat can Swift Action to treat an Opponent as Flat-Footed to you for the round (Order of the Land) > Ĥ) Expert Trainer > Not that great in and of itself, but it allows you to take the Horse Master feat and count your character level towards your Mount featureĢS) By My Honor > +2 Morale bonus to a save (Order of the Sword)īraggart > Dazzling Display feat, +2 to-hit vs. Only larger/widely useful bonuses will be listed.ġ/day (or less) use abilities will be ignored, unless they are very useful.ģ) Small bonuses will mostly be ignored, such as "+1 to Will saves vs. The following is a list of abilities/attributes/things/stuff that will NOT be listed, under the assumption that many classes have equivalents:Īn exception will be made for any Exotic Weapon prof., Heavy Armor, and Tower Shields No one dips Druid just to get an Animal Companion. For example, many people dip Fighter for the Feats. Only 'generally' useful abilities will be mentioned. Abilities gained at level 4 of a class will only be listed if they are super-awesome-mega-worth-it!Ībilities gained at level 5 are right out. Post #3: Dip Helping Feats & Common Abilities & Sourcesįor the sake of this guide, a "dip" constitutes 1-to-3 levels taken in a class for the sake of gaining abilities.
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